Turn your TV into a game console.
Use phones as controllers and play quick party games on a TV, laptop, or desktop. No app, account, or game server required.
Host a game
Connect a player
Show this QR code on the TV. The player scans it with their phone.
Manual pairing fallback
If QR scanning is unavailable, copy this pairing code to the phone.
Players
Connect at least one phone to start.
Join from your phone
For sensor games, allow motion access when your browser asks. Keep this page open while playing.
How joining works
- Host opens Slop Party on a TV or laptop.
- Host shows a pairing QR code.
- Player scans it on their phone.
- The phone connects directly to the host using WebRTC.
Game inputs are sent peer-to-peer. Slop Party does not require an account or persistent game server.
Free phone-to-TV multiplayer games
Slop Party is a browser-based multiplayer game hub designed for living rooms, classrooms, parties, and quick group games. One screen acts as the host while phones become controllers. It is built around standard browser technology including WebRTC data channels, QR codes, device motion sensors, and the Web platform.
How Slop Party works
Open the host page on a TV, laptop, or desktop and choose a game. Each player opens the join mode on a phone and scans the host's pairing QR code. A direct WebRTC connection carries controller input between the devices. Because the game runs in the browser, players do not need to install an app.
Games planned for Slop Party
The first release focuses on fast mini-games. Reflex Battle measures reaction time, Shake Battle uses the phone's motion sensors, and Tilt Target turns a phone into a steering controller. The same multiplayer layer can support trivia, drawing games, voting games, racing, music games, pose challenges, and other phone-controller experiments.
Is Slop Party free?
Yes. The game is designed to run entirely in the browser with no account and no paid game subscription. Browser support varies by device, especially for motion sensors and camera-based QR scanning.
Frequently asked questions
Do I need to install an app?
No. Slop Party runs in a modern web browser. Players use their phone browser as the controller.
Does Slop Party need an account?
No account is required.
Does the game send controller data to a server?
The multiplayer prototype uses WebRTC data channels for game traffic between the host and players. A public STUN service may be used to help establish connections. Signaling in this first version is handled through QR/manual pairing rather than a persistent game backend.
Will every phone support motion controls?
Not necessarily. Some browsers require a user gesture before requesting motion permission, and some devices do not expose every sensor.
Can I play on a smart TV?
If the TV has a modern browser capable of running the page, yes. A laptop connected to a TV via HDMI is also a simple host setup.